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Specialties
When you create a character in V5, you are given several skill specialties that add a single die to appropriate rolls. Inconnu doesn't ask for these specialties when making your character, but you can add them afterward.
Adding Specialties
/specialties add specialties:<TRAIT1>=<SPEC1>,<SPEC2>,...<SPECN> [TRAIT2]=...
As you can see, you can add multiple specialties at a time. You can treat these specialties as normal skills and attributes; they are automatically worth one die each. You can add them to your rolls just like you add any other skill.
Example: Nadea has a Medicine specialty called Cadavers.
/specialties add specialties:Medicine=Cadavers

Example screenshot
To remove specialties, you use the same syntax:
Removing Specialties
/specialties remove specialties:<TRAIT1>=<SPEC1>,[SPEC2]...
You can see your specialties near the bottom of the
/traits list
command:
Example display
You can roll with a specialty using "dot-syntax". For example, if you have a Brawl specialty called Kindred, you can access it by
brawl.kindred
.
Example roll
Just like normal traits, you can use shorthand so long as Inconnu can tell what specialty and skill combo you're referring to. Instead of
brawl.kindred
, you might write brawl.kin
, b.k
, or even .k
—so long as what you type is unambiguous.When you roll with a specialty, one die is automatically added to the dice pool. In addition, the specialty is written in parenthesis after the skill (e.g. "Brawl (Kindred)").

Example output
Last modified 6mo ago