> For the complete documentation index, see [llms.txt](https://docs.inconnu.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.inconnu.app/guides/quickstart/specialties.md).

# Specialties

When you create a character in V5, you are given several skill specialties that add a single die to appropriate rolls. **Inconnu** doesn't ask for these specialties when making your character, but you can add them afterward.

{% hint style="info" %}
**Adding Specialties**

{% code overflow="wrap" %}

```
/specialties add specialties:<TRAIT1>=<SPEC1>,<SPEC2>,...<SPECN> [TRAIT2]=...
```

{% endcode %}
{% endhint %}

As you can see, you can add multiple specialties at a time. You can treat these specialties as normal skills and attributes; they are automatically worth one die each. You can add them to your rolls just like you add any other skill.

{% hint style="success" %}
**Example:** Nadea has a Medicine specialty called *Cadavers*.

{% code overflow="wrap" %}

```
/specialties add specialties:Medicine=Cadavers
```

{% endcode %}
{% endhint %}

<figure><img src="https://165996332-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcoE40r3QtkY3j6T7l9PK%2Fuploads%2FtnY4NP4ER27iXPrJLjh7%2Fspecialties_add.png?alt=media&amp;token=df0e9077-5cfe-4ae2-8372-bd28f2839dda" alt="Discord screenshot showing the specialties add command"><figcaption><p>Example screenshot</p></figcaption></figure>

To remove specialties, you use the same syntax:

{% hint style="warning" %}
**Removing Specialties**

{% code overflow="wrap" %}

```
/specialties remove specialties:<TRAIT1>=<SPEC1>,[SPEC2]...
```

{% endcode %}
{% endhint %}

### Listing specialties

You can see your specialties near the bottom of the `/traits list` command:

<figure><img src="https://165996332-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcoE40r3QtkY3j6T7l9PK%2Fuploads%2F5vPGpIv8PFZ90BS6HtcO%2Fspecialties_list.png?alt=media&amp;token=c8fb522c-de5b-4347-b1fa-8e0d07beecbf" alt="Discord screenshot showing specialties in traits list"><figcaption><p>Example display</p></figcaption></figure>

### Rolling

You can roll with a specialty using "dot-syntax". For example, if you have a Brawl specialty called Kindred, you can access it by `brawl.kindred`.

<figure><img src="https://165996332-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcoE40r3QtkY3j6T7l9PK%2Fuploads%2Fe30Lecmix0zUpo90VWFp%2Froll_specialty.png?alt=media&amp;token=d83d525b-6dd5-4e58-ae4e-8042fc6cdd14" alt="Discord screenshot showing a specialty roll"><figcaption><p>Example roll</p></figcaption></figure>

{% hint style="info" %}
Just like normal traits, you can use shorthand so long as **Inconnu** can tell what specialty and skill combo you're referring to. Instead of `brawl.kindred`, you might write `brawl.kin`, `b.k`, or even `.k`—so long as what you type is unambiguous.
{% endhint %}

When you roll with a specialty, one die is automatically added to the dice pool. In addition, the specialty is written in parenthesis after the skill (e.g. "Brawl (Kindred)").

<figure><img src="https://165996332-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcoE40r3QtkY3j6T7l9PK%2Fuploads%2FPNXKKNifAynsSjLdKJN1%2Fspecialty_output.png?alt=media&amp;token=24a3ac34-39d9-487f-9e31-48a35d07cf72" alt="Discord screenshot showing a roll with a specialty"><figcaption><p>Example output</p></figcaption></figure>
