Updating your macros
Sometimes you need to update a macro. Maybe you mistyped something, or maybe you have a new specialty that applies to the roll. To make a permanent change to a macro (not simply a one-time modifier), you need the /macro update
command.
Updating Macros
Just what are these parameters
? The first several are self-explanatory:
name
: Set this to change the macro's name.pool
: For updating the macro's pool. Accepts any valid pool.hunger
: Set to *Yes* or *No* to include Hunger in the roll.difficulty
: The macro's new default difficulty. Must be a number 0 or higher.
The next five take a little more explaining.
rouses
: You can set a macro to make one or more Rouse checks as part of the roll. This is useful for activating Disciplines. This number must be 0 or higher.reroll_rouses
: Whether to re-roll failed the macro's failed Rouse checks once each. Does nothing ifrouses
is 0 or unset.staining
: A simple Yes/No setting. Use this if the Rouse checks set inrouses
are part of an Oblivion roll. With staining set to Yes, then a 1 or a 10 on a Rouse check will give your character one Stain.hunt
: Another Yes/No setting. If set to Yes, then a successfull roll will surface a menu for slaking Hunger. Red buttons are harmful drinks, and blue are safe. Once you slake, the menu will be replaced with an automatic Resonance check.comment
: A comment that will be added to the bottom of the roll's readout.
All of these update parameters are available as optional parameters when you create a macro.
Example: We made a macro called hunt earlier. Let's tell Inconnu that it is, in fact, a hunt
macro. Let's also permanently set the difficulty to 4. Those dang SI aren't going away.
Now, whenever we /vm syntax:hunt
, we will get a menu to slake Hunger if the roll is successful.
Just like when adding traits, you may update multiple macro parameters at a time.
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